Like the New England Patriots‘ receivers on that final drive of Super Bowl XVLI, the effort to stream the Super Bowl for the first time was good effort but fell well short of perfection – at least that’s according to those who attempted to watch the broadcast on their computer.
Not only was the quality of the stream poor for three quarters of the contest, but there were many other glitches that annoyed and eventually forced many who attempted to watch the game over that platform to simply turn it off and seek other more traditional means – such as an actual television.
In a post-Super Bowl story published by www.streamingmedia.com, the reasons for the failed effort are laid out with supporting photographs that clearly support the authors’ points.
In addition to the poor quality of the picture, the streaming media author didn’t like that the game was offered only in platforms – mobile via Verizon only and desktop through the plugin Silverlight.
Problems, in addition to the poor picture quality for most of the game, also included all of the other clutter that was included on the screen, which not only annoyed the author, but others who attempted utilizing the stream.
Licensing, or lack thereof, was also an issue as many of the much ballyhooed commercials and the halftime show were not available for those watching the stream. Supporting photographs from the stream in the third quarter show that the quality of the picture improved dramatically, but other photographs from later in the game show that the picture reverted to poor at the most inopportune time.
Throw in the fact that the time lag in the actual delivery of the image increased significantly at the end of the game to the point where it was nearly one minute, whereas at the beginning of the game it was about 15 seconds.
So, in the end, if there’s anything good that came out of the first Super Bowl streaming experiment, it was that they’ve got an entire year to get the next one right.